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Mobile Legends: Bang Bang.US
Rating 3.7star icon
  • 1M+

    Installs

  • Skystone Games Pte. Ltd.

    Developer

  • Strategy

    Category

  • Teen

    Content Rating

  • mlbb-us@skystone.games

    Developer Email

  • https://us.skystone.games/mlbb-pp

    Privacy Policy

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editor reviews

Mobile Legends: Bang Bang is a mobile MOBA (multiplayer online battle arena) game developed and published by Moonton. I know some listings show Skystone Games, but in my experience Moonton is the name you'll see on the store page. It's a pure mobile title, so you won't find it on Steam, Xbox, or Switch. It first launched back in 2016 and is available on both Android through Google Play and on iOS via the App Store. The download is free, and it has racked up over 100 million installs on Google Play alone, which tells you how huge the player base is. There are in-app purchases for skins, heroes, and battle passes, and honestly the costs add up fast if you're not careful. Skins can run from a couple of dollars up to premium tiers that cost way more, and the monthly passes sit around five to ten bucks. Ads are pretty much non-existent during matches, which I appreciate.

You play it in 5v5 matches where each player picks a hero and fights across three lanes to destroy the enemy base. Matches usually run 10 to 20 minutes, which fits nicely into a commute or a lunch break. What I love most is the hero variety. There are tanks, assassins, marksmen, mages, supports, and fighters, and each one plays differently enough that you can sink hours into finding your main. The best part for me is the teamwork. When your squad pulls off a clean team fight and steals the enemy Lord, that rush is hard to beat on a phone. I also like that the controls are simple enough to learn but still reward good timing and map awareness. Ranked mode keeps me coming back because climbing the ladder feels earned, even when I lose a few in a row.

Compared to other mobile MOBAs like League of Legends: Wild Rift and Arena of Valor, Mobile Legends is the easiest to jump into. Wild Rift looks prettier and has more depth, but the matches feel longer and the controls are busier. Arena of Valor is solid too, but I found the hero pool less exciting. Mobile Legends hits a sweet spot where matches are fast, the heroes are fun, and the community is massive, so queue times are short. If you want a MOBA on your phone that doesn't demand a huge time commitment per match, this is the one I'd hand you first. Just be ready for some toxic teammates now and then, because that comes with the territory.

features

  • Fast 5v5 matches ⏱️ Each round wraps up in around 10 to 15 minutes, so you can squeeze a game in almost anywhere without feeling locked in.
  • Huge hero roster 🦸 With over a hundred heroes across six roles, you'll always have someone new to try, and the meta shifts keep things fresh.
  • Simple touch controls 📱 The virtual joystick and skill buttons are easy to pick up, unlike Wild Rift where I needed a few matches just to stop fumbling my abilities.
  • Ranked ladder that rewards grinding 🏆 Climbing from Warrior to Mythic gives you clear goals, and season resets keep the competition lively compared to Arena of Valor's slower pacing.

pros

  • Quick matchmaking 🚀 The player base is so large that I rarely wait more than a minute for a queue, which beats waiting around in smaller MOBAs.
  • Low device requirements 💾 It runs smoothly on older Android phones, something Wild Rift struggles with on budget hardware.
  • Regular hero releases and events 🎉 Moonton keeps dropping new heroes and seasonal events, so there's always a reason to log back in.
  • Free-to-play friendly core ⚖️ You can earn heroes through gameplay, and paying mostly gets you cosmetics, which is fairer than some rivals.

cons

  • Toxic community 😤 Chat can get ugly fast, and reports don't always lead to action, which is a problem Wild Rift handles a bit better.
  • Skin prices creep up 💸 Premium skins and gacha events can cost a lot, and the lucky draw system feels designed to drain your wallet.
  • Balance swings ⚖️ New heroes often launch overpowered, and it takes patches to settle things, unlike Arena of Valor's steadier tuning.
  • Matchmaking frustration 😑 Solo queue sometimes pairs you with teammates way below your rank, and losing streaks feel punishing.